Saturday, 1 August 2009

Game Review: Transformers: Revenge of the Fallen

The video game adaptation of Transformers: Revenge of the Fallen never really looked like it was going to be any good. Never mind the fact that it's a movie tie-in, but the developer and publisher history - practically non-existent and shamelessly corporate respectively - didn't exactly fill anyone with optimism. Still, so long as it sticks to the premise of giant robots transforming into sports cars and planes and kicking the crap out of each other it can't be all bad, right?

The good news is that Revenge of the Fallen does just that. In both single and multiplayer you'll play as either Autobots or Decepticons, and roam around small areas of Japan, America, Egypt and wherever else scrapping with other giant robots. With a decent sized arsenal of weapons and vehicles, there's enough here to keep the novelty fresh for a good couple of hours. Although once that novelty wears off, it all starts going rapidly downhill.

The first thing you'll notice is the controls, which are all over the place. The developers have tried to find a system that allows you to quickly transform between the three modes - weapons, vehicles and movement (allowing you to scale buildings as your chosen Transformer) - but in doing so have come up with an overly complicated and fiddly system. Let's say your driving down the road in vehicle mode (so holding down the right trigger), and you see an enemy on top of a building. If you want to take a shot at them you have to let go of the right trigger to exit vehicle mode, hold down the left trigger to go into weapons mode, turn around to target the enemy, choose which weapon you want to use with the left or right bumpers, and then fire on them with the right trigger. How complicated is that? Considering the d-pad isn't being used for anything and would be a much simpler way of switching between them, developers Luxoflux have made what could have been a simple system needlessly intricate and irritating to grasp.

While Revenge of the Fallen does stick to the giant mechanical brawl idea instead of dithering about with awkward teenage romance (I know you're probably not reading this Mr Bay, but take notes if you are), in the single player it will become very tedious, very quickly. The option to choose between playing as Decepticons or Autobots is appreciated, but ultimately unnecessary since you'll be playing through exactly the same levels and the enemies you fight - a selection of identical mini Autobots and Decepticons depending on which faction you choose - aren't varied or challenging, so fighting them throughout the few hours of each campaign is incredibly repetitive. Annoyingly, Luxoflux could have easily prevented this by giving the Decepticons human enemies rather than the rubbish mini Autobots, which could have done wonders to spice things up a bit - I mean, who wouldn't want to wander around as a mechanical behemoth blowing up armies of oncoming tanks? - but naturally, they've gone for the cheaper, easier option. With this being an Activision published movie tie-in it's hardly surprising, but you can't help but feel a little disappointed when you think of how much more potential there could be in a Transformers game.

It doesn't help that the repetitive missions are accompanied by equally repetitive voice-overs. After completing a mission, the chosen faction will sit around a giant holographic globe monotonously discussing your mission performance. Who actually thought it'd be a good idea to have five badly voice-acted robots blather on for however long about accuracy statistics and uncompleted bonus objectives? And who decided to make it unskippable? And who tested without pointing out how bloody stupid it was? And who... fuck it. There are too many individuals to blame. I'll just Google the address of Luxoflux's development studios and bare my arse in that general direction. That'll show 'em.

The closest Revenge of the Fallen comes to have a saving grace is it's multiplayer, but even that is riddled with faults. There are only four game types and there's very little map variety, and players have an irritating habit of dropping in and out of games so multiplayer lacks any consistent pace. When enough people do stick around matches can be competitive and fun, but this happens so rarely that it's not often worth sticking around for. Like everything else with Revenge of the Fallen then, Luxoflux have put the bare minimum effort into the multiplayer and it really shows.

So Revenge of the Fallen is, unsurprisingly, one of the worst games to have come out for the 360 this summer. It's completely half arsed, and Luxoflux don't seem to have put any effort in anywhere. It's a shame really, after playing through Wolverine: Origins it seemed there was a glimmer of hope for movie tie-in titles, but that view has been well and truly jaded after playing through this thoroughly average excuse for a game. And to think the same people who published this are genuinely threatening to up the price of their games to £55. Where do they get the knackers?

1 comment:

drunkenamir said...

Games based on movies never really cut it for me :/ Once in a blue moon, something playable came along (like Star Wars 3, surprisingly), but most of them are all the same and lame, honestly.